A map made in Tiled for a level design contest on Indie Rising. Tiles found on opengameart. I had games like Metroid in mind with the “metroidvania” layout, depicting a tree that could house anything of importance in a strange landscape…
Disguises! is a game about a thief that has the ability to copycat the various mallgoers around him to steal the three artifacts in the mall. He can use his disguises to effectively lose his pursuers by matching his disguises’ ideal store, and pickpocket others guests – even buy soda cans and a slingshot to help him!
This game was made for: http://itch.io/jam/rising-jam
Play on itch.io: http://shiburizu.itch.io/disguises
Preface: Mirage Legacy is an edit of the Eclipse Origins 2.3 engine that was made to provide a base for entry-level developers to make their own online RPG games. Support for this engine has been discontinued. Find the latest Eclipse releases at eclipseorigins.com
What is Mirage Legacy?
Mirage Legacy is a Custom Version of Eclipse 2.3 returning some of the best source additions from the Eclipse community into one simple but dynamic engine with the basic needs of an ORPG ready for you. Unleash the power of Mirage and Eclipse with one engine that is free and open source now, and forever.
The reason is simple. The history of Eclipse and Mirage are being quickly and easily forgotten by many and the true spirit of Eclipse is being lost. This is a tribute to what it once was and what it can become. Create the game your way with no limits, no restrictions, and open source code.
Open Source now, and forever.
Make your game unique. Turn heads when you create something nobody has seen before. We’ll be there to cheer you on.
No Programming Required!
You can easily create your own game without any programming knowledge! Feel free to experiment with different features and modules using only your mouse.
Preface: YourCon was an entry to the first Game Design contest held on indierising.net – ultimately it came down to be a tech demo for numbers and management, but it was a major leap in my knowledge of Construct 2.
YourCon is a game about managing a convention center through adapting cultural trends, from the stands to the press to the guests.
A less explored subject of the ‘tycoon’ genre might be the most complex – the Convention Hall. YourCon is a game about adapting your convention’s stands, guest appearances and visual flair to fit the trend of the moment, which could change or remain the same through every quarter.
The game runs on a system of Years, Seasons and Quarters:
– Years are most relevant to the game’s mission objectives (e.g. reaching a certain guest count by year X)
– Seasons are when the media reviews your convention. Stay trendy to receive big popularity boosts or become the ‘bore-con’.
– Quarters are when profits and expenses are accounted into your finances, and trends get randomized.
To make money, you need to spend money. In YourCon, you build different types of stands which will offer different genre choices to stock with, and you’ll need to manage stock to make any money at all.
In short, YourCon is a game about how frantic and ever-changing a convention can be.
Suddenly…Mutants! is a Survival top-down shooter made in Construct 2.
This project is largely a learning experience for me to learn how Construct 2 works. Play it in your browser, and compete on the Clay.io leaderboards, earn achievements as well.
The game is wave based and has a light upgrade system to increase your movement speed and rate of fire by subtracting some of your score, balance your upgrades and skill to reach the top of the leaderboards. This game is also mobile optimized with Virtual Joysticks, best played on the clay.io website.
This was again, a huge learning experience for me and feedback is appreciated. Have fun!
Controls are explained ingame. Thanks to Jonathan Elihu for the music and Freesfx.co.uk for sound effects.
Play it on:
Voltisoft – http://voltisoft.com/suddenlymutants Supports my studio!
Clay.io – http://clay.io/game/suddenlymutants Mobile Optimized!
Newgrounds.com – http://www.newgrounds.com/portal/view/636913 Rate it up!
Itch.io – http://shiburizu.itch.io/suddenlymutants
From my “about me” page:
Hi, I’m a young independent game developer from Costa Rica. I’ve worked on various game projects under Voltisoft, my indie game development team since 2011, and have since been responsible for Holdout and Suddenly…Mutants! with much more to come. My focus is on the changing gaming scene with the introduction of HTML5 and development suites such as Construct 2. I have self-acquired skill in graphic design and pixel art.
The independent game development scene has been for me an outlet to express a combination of teamwork, creativity, and expression. We can make new worlds and play with the one we exist in. It’s taken me from a drawing pad to a graphic design suite, and since I’ve never had so much fun making things fun for people. You can follow my work on this blog, where I post exciting ideas and realities.
Hi there once more! Welcome to my blog where you’ll find updates on all of my work. I’ll be posting dev logs and images of all kinds of things, whether or not they make it to the final project or not. Have a good time while you’re here!