The Art of CalTrac in Material Design

Whew! So the update is out after a few hours of slaving over Photoshop (on my Linux Mint install might I add) and fidgeting with Android’s packaging process. I’m pleased to see that Play Store approved my update pretty much instantly. Anyway, here are the new promotional assets in their full glory. Download the app!

And I did not forget about freedom, check out the source on GitHub.

CalTrac devblog #2 – Material design, reporting in!

I’m pleased to report that not even a week after posting my first devblog I have enough coming out to release another — I think I’ll be tying them to Play Store updates. I found that working with the sparsely documented KivyMD framework for Material Design compliant widgets was a breeze in how they worked as I’d expect them to.


The update comes at the same time as I use a new phone, adding to a repertoire of phones I have lying around to do tests. On two of them it seems to be smooth sailing. This is also demanding some new promo art on the play store page to match the material design motif, which will come with the update.

So what about the other stuff you said you were going to, oh so hurried developer? Let’s do a bullet list like last time:

  • The appropriate research information for pregnancy is in place and translating that into code is the next step.
  • I have not had luck in contacting the appropriate UCR professors for diabetics. Still have a big todolist prior to working on that.
  • Localization stuff has code in place but until everything else is checked off it won’t be translated into functionality.

So in keeping with free software this update will go out on to the github repository with appropriate installation instructions at the same time as I submit the Play update. Cheers.

CalTrac devblog – Material design and chronic health problems.

It’s been two months since the caltrac-kivy repo was updated on github and there is good reason why. Namely, having to write this paper in spanish about the project and exams. Well two things have happened since then which are that exams are over (for now) and the CalTrac project has passed into the national stage of the Science and Technology Fair of my country. This leaves a lot of expectations to be met, some of which I did not feel were met in the engineering fair where the project was knocked out of nationals in the regional elimination round. I feel that the amount of research I was able to commit to the regional entry for science & tech fair was much greater than what I had been able to prepare for the engineering competition partially because I had about one week after I blew my two week vacation on the mobile app release to prepare the written materials. One might imagine that jumping platforms, changing interface library and inventing statistics methods might have a lot to write about and it I did not feel it was my best work compared to the science fair entry. Luckily such was recognized at the latter fair and the nationals in early november are my goal now. I will outline my main points going into this:

  • Using KivyMD for a material design compliant UI. Already working on that.
  • Handling diabetics. I am currently in an email conversation with professors from the University of CR on the subject. I feel there is no better standard to implement and present at a national level than the educational and nutritional standards of our constitutional education facility.
  • Pregnant women. This is the same situation as above.
  • This is a thought in my head that I’m probably going to research after posting this: It’s known to people with a grasp on nutrition that a calorie is not a static amount of energy. Whether or not we can provide a proportion to how much one calorie is really worth with an extra input might work.
  • Localization. The code is embedded in my local files and honestly it’s just kinda sleeping until I provide the rest of the features. Everything listed above requires text and, to constantly add onto the localization for every thing I do instead of making sure everything is accounted for at once sounds like less of a mess for my brain to process.

I do expect to be publishing this iteration of the app into a new (again) github repository. Stay tuned for that. I’d like to note that I hope to submit devlogs, vlogs and photos to the ULACIT for their student leadership grant to study software engineering.

A template for resolving PoL download errors.

Boy, do I never post! I found myself in a hassle over a fresh installation of PlayOnLinux, turns out that the links the program uses to install libraries were out of service (at least, for myself and a fellow user). I reported this issue on the forum, to which I was met with two days of silence. No problem however, as I wrote an informative post on getting around these things, particularly for the installation of Adobe Photoshop CS6. But for anyone looking to avoid these issues, you can apply the same steps to your program of choice.

Hello PoL users, In order to combat some of the issues related to, I’ll write a short guide. This will require a bit of knowledge on how PoL works, not much, but this is an issue the devs should handle immediately so that the uninitiated can have an easier time.

So to do this with Photoshop, we must first look at the components listed in the install code over at

POL_Call POL_Install_AdobeAir
POL_Call POL_Install_atmlib
POL_Call POL_Install_gdiplus
POL_Call POL_Install_msxml3
POL_Call POL_Install_msxml6
POL_Call POL_Install_vcrun2005
POL_Call POL_Install_vcrun2008
POL_Call POL_Install_vcrun2010
POL_Call POL_Install_corefonts
POL_Call POL_Install_tahoma2
POL_Call POL_Install_FontsSmoothRGB
This list here provides a the components we need to install through the “install components” tab of a virtual drive. Create a virtual drive with the wine version 1.7.46-staging for x86. Go one by one, installing these (in the case of corefonts, it is called Microsoft Core Fonts) and if you run into a download error as we’ve described above, write down the link. To get the original files, we can use the Internet Archive’s Wayback Machine to get them! In your browser type the links as so into the URLbar:[URL GOES HERE]
You should (and in the case of the missing files here, they will) give you a download to the required installers. It is worth noting that the script also tells us to set the OS to Windows 7, so after you’ve run all the installers before the Photoshop installation, set it to windows 7. Now, to get down to the installation select the new virtual drive in the config window, go to the Miscellaneous tab and “Run a .exe in this virtual drive” which will be your installation EXE. Install it, and you’ve done it! Now you should check out the General tab and make a new shortcut to the EXE (PhotoshopCS6.exe, I believe).
A note about the GDIPLUS installer: It will ask you to extract, extract it into My Computer > C: > Windows > System32.
A note about TOR: I have been able to download these through TOR in the past but using wayback machine seems a bit easier.
That’s it! This worked for me, I cannot guarantee it to anyone else. For convenience, both Najodleglejszy’s and others, here is a link with the installers that were missing (for me at the time of writing).

CalTrac-kivy branch open for mobile porting

CalTrac is moving to the Kivy platform! On top of a slick modern interface I am targeting android devices for release. Have a look at the commits as I get to work on reinventing the system and adding new features.

Stuff to do:

  • Deleting entries on the current day list
  • Implementing a day tracker system (saving a profile of the day) for averaging intake over months and weeks.
  • Some sort of graph or statistic sheet using Kivy’s graph garden plugins.
  • Material (or flat) UI design.

Kivy Launcher seems to like the project for now, but man do I have to learn mobile design measurements.

Be sure to watch the repo.

CalTrac, the calorie tracker.

Experimental Calorie recommendation and tracker

CalTrac is a graphical desktop application with a goal to visualize and raise awareness on the importance of calorie intake in our daily diet. Current nutritional standards generalize us into the 2000 calorie diet and our purpose in this project is so both find where we might find ourselves in the personal calorie needs, and to create an application that puts this value in context with what we eat by portion count. Nutrition is a numeric matter and CalTrac’s codebase is a combination of Python 2.7 and SQLite3 implementations. Native look and feel is provided by Python’s minimalist Tkinter library. The application achieves a desired personal estimate on caloric intake needs by the well-studied Harris-Benedict equation and provides recommendations on losing and gaining weight over time by means of hard limits on how little we should eat, and works in standard increments of 500 calories per day. This is complemented by a personal tracker of items eaten, summarizing them in calorie intake by portion which is compared as a total with the recommended intake number.

Have a look at the source code and make changes over at:

A map made in Tiled for a level design contest on Indie Rising. Tiles found on opengameart.A map made in Tiled for a level design contest on Indie Rising. Tiles found on opengameart. I had games like Metroid in mind with the “metroidvania” layout, depicting a tree that could house anything of importance in a strange landscape…

Rising Jam – Disguises!

Disguises! is a game about a thief that has the ability to copycat the various mallgoers around him to steal the three artifacts in the mall. He can use his disguises to effectively lose his pursuers by matching his disguises’ ideal store, and pickpocket others guests – even buy soda cans and a slingshot to help him!238c5df79276ec4106d5ccf370dd5ecc

This game was made for:

Play on

Mirage Legacy

legacyPrefaceMirage Legacy is an edit of the Eclipse Origins 2.3 engine that was made to provide a base for entry-level developers to make their own online RPG games. Support for this engine has been discontinued. Find the latest Eclipse releases at


What is Mirage Legacy?

Mirage Legacy is a Custom Version of Eclipse 2.3 returning some of the best source additions from the Eclipse community into one simple but dynamic engine with the basic needs of an ORPG ready for you. Unleash the power of Mirage and Eclipse with one engine that is free and open source now, and forever.


The reason is simple. The history of Eclipse and Mirage are being quickly and easily forgotten by many and the true spirit of Eclipse is being lost. This is a tribute to what it once was and what it can become. Create the game your way with no limits, no restrictions, and open source code.


Open Source now, and forever.

Make your game unique. Turn heads when you create something nobody has seen before. We’ll be there to cheer you on.

No Programming Required!

You can easily create your own game without any programming knowledge! Feel free to experiment with different features and modules using only your mouse.

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